City: Chÿla åzåḡ Ÿhkphÿh

Chÿla åzåḡ Ÿhkphÿh

Chÿla åzåḡ Ÿhkphÿh
Example Undermountain architecture.
StateUndermountain
ProvenceYazcarfeh Kingdom
Sub ProvenceCabhopmÿh Hold
RegionTêlë-thèvê Woods
Founded1261
Community LeaderLord Meletye
Area51 km2 (20 mi2)
Average Yearly Temp11°C (51°F)
Average Elevation2436 m (7992 ft)
Average Yearly Precipitation260 cm/y (102 in/y)
Population11971
Population Density234 people per km2 (598 people per mi2)
Town AuraChronomancy
Naming
Native nameChÿla åzåḡ Ÿhkphÿh
Pronunciation/s̼iˈla/ /ɑːˈzɑːgg/
Direct Translation[specific; definite; particular] [division]
Translation[Not Yet Translated]

Chÿla åzåḡ Ÿhkphÿh (/s̼iˈla/ /ɑːˈzɑːgg/ [specific; definite; particular] [division]) is a temperate City located in Cabhopmÿh Hold, Yazcarfeh Kingdom, within the Undermountain.

The name Chÿla åzåḡ Ÿhkphÿh is derived from the Sylvin language, as Chÿla åzåḡ Ÿhkphÿh was founded by Carandoliel, who was culturaly Undermountain.

Climate

Chÿla åzåḡ Ÿhkphÿh has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a cool 14°C (57°F) and its average temperature during the winter being a cold 8°C (46°F). Chÿla åzåḡ Ÿhkphÿh receives an average of 260 cm/y (102 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Chÿla åzåḡ Ÿhkphÿh covers an area of nearly 51 km2 (20 mi2), and an average elevation of 2436 m (7992 ft) above sea level.

Overview

Chÿla åzåḡ Ÿhkphÿh was founded durring the late 14th century in spring of the year 1261, by Carandoliel. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Carandoliel.

Chÿla åzåḡ Ÿhkphÿh was built using the conventions of Undermountain durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Chÿla åzåḡ Ÿhkphÿh is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.

Chÿla åzåḡ Ÿhkphÿh is buildings are built arround a single spacious paverstone mainstreet which forms a counterclockwise spiral to give the city a over all circular shape. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Chÿla åzåḡ Ÿhkphÿh's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual yet seemingly effective fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

Chÿla åzåḡ Ÿhkphÿh is a bustling hive of activity. Everyone moves at nothing short of a jog, each convocation is a mile a minute, and there’s dedicated lanes for riding through town in the center of each street. The locals all appear to be not merely occupied, but in a true hurry for everything from drinking a pint of ale to their daily work.

Civic Infrastructure

Chÿla åzåḡ Ÿhkphÿh possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

Chÿla åzåḡ Ÿhkphÿh has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Chÿla åzåḡ Ÿhkphÿh has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Chÿla åzåḡ Ÿhkphÿh. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Chÿla åzåḡ Ÿhkphÿh's parks.

Chÿla åzåḡ Ÿhkphÿh has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Chÿla åzåḡ Ÿhkphÿh.

Chÿla åzåḡ Ÿhkphÿh has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Chÿla åzåḡ Ÿhkphÿh has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Chÿla åzåḡ Ÿhkphÿh has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Chÿla åzåḡ Ÿhkphÿh has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Chÿla åzåḡ Ÿhkphÿh has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Chÿla åzåḡ Ÿhkphÿh has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Chÿla åzåḡ Ÿhkphÿh has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Chÿla åzåḡ Ÿhkphÿh's public wards, blessings, and other arcane systems.

Chÿla åzåḡ Ÿhkphÿh has an Administrative Academy which trains individuals in the administrative arts.

Chÿla åzåḡ Ÿhkphÿh possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Chÿla åzåḡ Ÿhkphÿh's grid is powered by an arcane means.

Chÿla åzåḡ Ÿhkphÿh possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Chÿla åzåḡ Ÿhkphÿh has a first rate hospital which caters to anyone in need of long term medical care.

Chÿla åzåḡ Ÿhkphÿh has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Chÿla åzåḡ Ÿhkphÿh's natural decorations nor waterways.

Chÿla åzåḡ Ÿhkphÿh has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Chÿla åzåḡ Ÿhkphÿh has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Chÿla åzåḡ Ÿhkphÿh has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Chÿla åzåḡ Ÿhkphÿh's bank was built using a different architectural style from the rest of the town. The style used is characterized by order, symmetry, formal design, grandiosity, and elaborate ornamentation. Architectural characteristics include balustrades, balconies, columns, cornices, pilasters, and triangular pediments. Stone exteriors are massive and grandiose in their symmetry; interiors are typically polished and lavishly decorated with sculptures, swags, medallions, flowers, and shields. Interiors will often have a grand stairway and opulent ballroom..

In Chÿla åzåḡ Ÿhkphÿh rain occurs in reverse with water pooling up from the earth then falling into the skies to from clouds, this unsettles every visitor that sees it.

The Decapus near Chÿla åzåḡ Ÿhkphÿh are known to be more aggressive than normal.

Chÿla åzåḡ Ÿhkphÿh's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves creating small tokens to channel Chronomancy energies of tier 3 via oath swearing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 24
  • Farmers: 33
  • Farm Laborer: 63
  • Hunters: 36
  • Milk Maids: 33
  • Ranchers: 16
  • Ranch Hands: 31
  • Shepherds: 31
    • Farmland: 48362 m2
    • Cattle and Similar Creatures: 2992
    • Poultry: 35913
    • Swine: 2394
    • Sheep: 119
    • Goats: 23
    • Horses, Mounts, and Beasts of Burden: 1197

Craftsmen

  • Arms and Toolmakers: 22
  • Blacksmiths: 26
  • Bookbinders: 15
  • Buckle-makers: 15
  • Cabinetmakers: 25
  • Candlemakers: 41
  • Carpenters: 36
  • Clothmakers: 32
  • Coach and Harness Makers: 12
  • Coopers: 29
  • Copper, Brass, Tin, Zinc, and Lead Workers: 17
  • Copyists: 11
  • Cutlers: 10
  • Fabricworkers: 25
  • Farrier: 64
  • Furriers: 7
  • Glassworkers: 41
  • Gunsmiths: 26
  • Harness-Makers: 11
  • Hatters: 24
  • Hosiery Workers: 8
  • Jewelers: 13
  • Leatherwrights: 31
  • Locksmiths: 11
  • Matchstick makers: 19
  • Musical Instrument Makers: 18
  • Painters, Structures and Fixtures: 15
  • Paper Workers: 17
  • Plasterers: 16
  • Pursemakers: 20
  • Roofers: 12
  • Ropemakers: 12
  • Rugmakers: 10
  • Saddlers: 21
  • Scabbardmakers: 25
  • Scalemakers: 13
  • Scientific, Surgical, and Optical Instrument Makers: 7
  • Sculptors, Structures and Fixtures: 10
  • Shoemakers: 11
  • Soap and Tallow Workers: 42
  • Tailors: 64
  • Tanners: 15
  • Upholsterers: 17
  • Watchmakers: 16
  • Weavers: 35
  • Whitesmiths: 9

Merchants

  • Adventuring Goods Retellers: 8
  • Arcana Sellers: 8
  • Beer-Sellers: 16
  • Booksellers: 18
  • Butchers: 29
  • Chandlers: 31
  • Chicken Butchers: 31
  • Entrepreneurs: 12
  • Fine Clothiers: 30
  • Fishmongers: 32
  • Florists: 7
  • Potion Sellers: 20
  • Resellers: 47
  • Spice Merchants: 15
  • Wine-sellers: 23
  • Wheelwright: 17
  • Woodsellers: 11

Service workers

  • Bakers: 57
  • Barbers: 46
  • Coachmen: 17
  • Cooks: 47
  • Doctors: 25
  • Gamekeepers: 18
  • Grooms: 10
  • Hairdressers: 37
  • Healers: 35
  • Housekeepers: 35
  • Housemaids: 63
  • House Stewards: 35
  • Inns: 11
  • Laundry maids: 22
  • Maidservants: 47
  • Nursery Maids: 22
  • Pastrycooks: 41
  • Restaurateur: 52
  • Tavern Keepers: 49

Specialized Laborer

  • Ashworkers: 16
  • Bleachers: 11
  • Chemical Workers: 6
  • Coal Heavers: 23
  • In-Town Couriers: 26
  • Long Haul Couriers: 26
  • Dockyard Workers: 24
  • Gas Workers: 5
  • Hay Merchants: 10
  • Leech Collectors: 32
  • Millers: 26
  • Miners: 26
  • Oilmen and Polishers: 18
  • Postmen: 26
  • Pure Finder: 15
  • Skinners: 33
  • Sugar Refiners: 6
  • Tosher: 17
  • Warehousemen: 46
  • Watercarriers: 26
  • Watermen, Bargemen, etc.: 34

Skilled Laborers

  • Accountants: 15
  • Alchemist: 18
  • Clerk: 24
  • Dentists: 12
  • Educators: 33
  • Engineers: 18
  • Gardeners: 12
  • Mages: 8
  • Plumbers: 12
  • Pharmacist: 15
  • Professors: 5
  • Scientists: 8
  • Wizards: 5

Civil Servants

  • Adventurers: 11
  • Bankers: 16
  • Civil Clerks: 28
  • Civic Iudex: 13
  • Consultants: 7
  • Exorcist: 27
  • Fixers: 14
  • Kami Clerk: 23
  • Landlords: 24
  • Lawyers: 14
  • Legend Keepers: 20
  • Militia Officers: 149
  • Monks, Monastic: 37
  • Monks, Civic: 37
  • Historian, Oral: 27
  • Historian, Textual: 14
  • Policemen, Sheriffs, etc.: 27
  • Priests: 57
  • Rangers: 15
  • Rat Catchers: 18
  • Scholars: 17
  • Spiritualist: 20
  • Slayers: 6
  • Storytellers: 50
  • Military Officers: 42

Cottage Industries

  • Brewers: 32
  • Comfort Services: 49
  • Enchanters: 13
  • Herbalists: 13
  • Jaminators: 42
  • Needleworkers: 38
  • Potters: 21
  • Preserve Makers: 38
  • Quilters: 17
  • Seamsters: 66
  • Spinners: 37
  • Tinker: 13
  • Weaver: 32

Artists

  • Actors: 12
  • Architects: 4
  • Bards: 18
  • Costumers: 7
  • Dancers: 14
  • Drafters: 7
  • Engravers: 9
  • Fine Furniture Carpenters: 5
  • Glaziers: 12
  • Inlayers: 11
  • Musicians: 38
  • Painters, Art: 6
  • Playwrights: 12
  • Sculptors, Art: 10
  • Wood Carvers: 39
  • Writers: 44

Produce Industries

  • Butter Churners: 47
  • Canners: 36
  • Cheesmakers: 46
  • Ice Merchants: 5
  • Millers: 24
  • Picklers: 22
  • Smokers: 14
  • Stockmakers: 13
  • Tobacconists: 18
  • Tallowmakers: 27

4504 of Chÿla åzåḡ Ÿhkphÿh's population work within a Foundational Occupation.

7108 of Chÿla åzåḡ Ÿhkphÿh's population do not work in a formal occupation, but do contribute to the local economy. 359 (3%) are noncontributers.

Points of Interest

While private tutelage of worthy apprentices can be had even in most remote villages, Chÿla åzåḡ Ÿhkphÿh is home to a proper school dedicated to teaching magic. Such schools are usually small, with no more than a few dozen pupils, most of whom will fail for lack of talent or discipline. The instructors are rarely first-rate, usually serving only for the pay and status, but sometimes a genius sorcerer will find a reason to observe likely apprentices here. Given the unfortunate accident potential of the school, it’s probably isolated or well-fortified.

POI

History

In time immemorial, reportedly some time during the early 2nd century, Chÿla åzåḡ Ÿhkphÿh was attacked by soldiers from another nation, with orders to raid Chÿla åzåḡ Ÿhkphÿh. The details of the conflict are hazy at best due to many conflicting accounts. What is known is Chÿla åzåḡ Ÿhkphÿh lost 116 people, 174 livestock, and 20 buildings. The conflict ended after roughly 79, when members of Chÿla åzåḡ Ÿhkphÿh's militia enacted an operation to extract assets from a production site under siege by the enemy. The operation was complicated by the officer in charge of Chÿla åzåḡ Ÿhkphÿh's forces was incompetent, and issue many foolish and-or unprofessional orders. The conflict ended with pitched battle between both forces, which ended in defeat for Chÿla åzåḡ Ÿhkphÿh's forces. The war is remembered in legend by Chÿla åzåḡ Ÿhkphÿh's bards, historians, and legend keepers.

History